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THE INITIAL II: NEW STAGE

An ambitious action RPG developed for PC, Xbox One, and Xbox Series X/S by Restory Studio of mainland China. All audio work was recorded and designed by myself and friends at Strawberry Hill Music, Novato, California.My responsibilities for the project:
-Sound effects planning, recording, and design.
-Mix and master of gameplay and cutscene sound effects.
-Dialogue effects, editing, repair, and normalization.
-Assisted with Japanese and English localization.
-Management of audio asset feedback and iteration.
-Audio team management as Lead Sound Designer.

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WILD SKY TOWER DEFENSE

A tower defense strategy game developed for the Android and iOS mobile platforms by Funovus, also known as the Wild Sky Dev team based in San Mateo, California. All audio work was recorded and designed by myself and friends at Strawberry Hill Music, Novato, California.My responsibilities for the project:
-Broad-stroke sound effects planning and design.
-Sound effects generation, editing, and mastering.
-Dialogue effects, editing, repair, and normalization.
-Management of designer and developer feedback.
-Audio team management as Lead Sound Designer.

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AMETHYST

An "on-rails" collector-puzzle game built in Unity for the Android mobile platform by Deep Rooted, also known as Deep Root Games, based in San Francisco, California. All sound effects work was recorded and designed by myself as Blackwater Soundworks, Berkeley, California.My responsibilities for the project:
-Broad-stroke sound effects planning and design for gameplay.
-User interface effect design.
-Sound effects generation, editing, and mastering.
-Management of designer and developer feedback.

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About

Blackwater Soundworks is the nameplate of Berkeley-based audio designer Austin J. Smith.For game development professionals, this website is where you’ll find examples of my past work, as well as in-progress prototype-stuff and other random bits I can share.For indies and hobbyists, I offer contract work on the basis of sound effects design and editing, dialogue editing and repair, game audio implementation, music composition, and creative direction.Thanks for checking out my work, and feel free to reach out. Maybe we can build something together!- Austin


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